Enemy sounds


While I continued working on the enemy movement algorithms (this time for flying enemies), my friend froglogdog wrote sounds for the project, and here are some of them. Quite a few have already been written: damage, attacks, dropped objects, etc. He did a great job, and I really liked it!

And the game finally has a capsule on the page! 

Next week, look out for a demo of enemy behavior in my retro FPS!

You can listen the sounds on my Discord: https://discordapp.com/channels/1413968952744349817/1413968952744349819

YouTube:

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