CREATURES: Tests & Debug
CREATURES » Devlog
Debugging continues.
I'm continuing to test and debug—I've already written down the bugs I found for further fixes and found a few people for preliminary testing!
I've already managed to fix some serious issues, like the kamikaze drone stopping mid-air. I was able to optimize the node initialization script for A* from n^2 complexity to n*log(n) while I'm still fixing it. Of course, this didn't yield any noticeable improvement, as it didn't take much time before—a location loads in 2-3 seconds from the moment you press play in the menu.I'm currently planning to hand the build over to a few friends for testing, and next week I'll fix everything I found and resubmit the build for testing. If I have time before the end of April, I'll add a couple more interesting things—the list is already complete.
Expect feedback from testers next Wednesday!
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CREATURES
A fast-paced and dark first-person shooter about rising from the depths
| Status | In development |
| Author | RedAtomTeam |
| Genre | Shooter, Action |
| Tags | 3D, Female Protagonist, First-Person, FPS, Futuristic, Indie, Retro, Sci-fi |
| Languages | English, Russian |
| Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- CREATURES: Pre-alfa is here9 days ago
- CREATURES: Debugging continues15 days ago
- CREATURES: New Sound & Real-time Lighting36 days ago
- CREATURES: First aid kits and batteries update50 days ago
- CREATURES: Animations Complete57 days ago
- Added animations for the shooter in my FPS🔥64 days ago
- CREATURES: Enemies Demonstration78 days ago
- Enemy AI Update: Patrol Routes + Environmental Hearing85 days ago
- Enemy sounds92 days ago

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